Ultimate Quest
Ultimate Quest box artwork (Work in progress)

Ultimate Quest is a fantasy adventure and dungeon crawling game with old school vibes. It is a cooperative game for 1-6 players that supports both one shot adventures as well as a flexible campaign system. The game creates unique stories and adventures filled with emergent narrative due to the vast combinations of content created by modular cards and dice rolls.

During Quests a map unfolds on the tabletop as the Champions explore locations such as dungeons, castles and wild forests. Players will be rolling dice and manipulating the results using their Champion's Energy and Adrenaline in order to pull off heroic feats. The game offers a blend of exploration and adventure mixed in with fun and rewarding tactical combat.

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Game overview

Components and artwork

Who is this game for?

First and foremost this game is for people that love to adventure. It will most likely appeal to fans of the old-school games that have inspired it's creation: Warhammer Quest, Dungeons & Dragons, Descent and Talisman.

The game is accessible enough that it can be played with players with little experience of the board gaming hobby. The champions are simple at the start and as they level up and discover more powerful equipment their options will expand, as will the players' familiarity and knowledge of the game.

A game of endless stories

Ultimate Quest offers huge variability owing to the vast combinations created by cards and dice rolls. The game will take you adventuring in different settings from castle dungeons, necromancers crypts to wild forests and beyond. Due to the modular nature of the content and the sheer number of combinations created by the cards and dice rolls, no two adventures will ever be the same. You may come across a kitchen room during two different Quests, but what/who you find there and what unfolds in that kitchen will almost certainly be vastly different.

There are times that you might come-across a combination of abilities, items, enemies and events that could result in unpredictable situations. This game is not for the faint of heart. Unique situations will test your mettle and require you to prove your worth but hopefully leave you reminiscing about them for years to come.

Class character sheet covers

Create a unique champion

Champion creation is similar to that of an RPG, you will choose their name, lineage and class. There are 6 distinctive champion classes that all offer unique gameplay mechanisms, their own character sheets and each also with a wealth of level-up paths and discoverable items. Different lineages offer further variability and fun combinations - how about a Centaur Witch, a spider riding Fairy Ranger or a Halfling-Ogre Druid? Unique and powerful legendary treasures, a variety of NPCs, companions and pets means no two Champions' stories will ever be the same!

Campaign / One-shots

The game offers both one-shot adventures and a relaxed campaign/sandbox system. There is no linear path through the campaign so no big plot to remember and the stories come from emergent narrative. This is more of a sandbox survival game allowing players freedom over where they go and what they will do. The campaign system is flexible so play sessions don't have to be with the same party. You could use your campaign's world for a one-shot session with visiting friend's or you might just be trying some new champions. Despite the flexibility of this system there is a start to the campaign as well as an end which can be attempted if your champions survive long enough to reach it...

Your champions' progress is kept on a character sheet. Your champions are portable and could be dropped in and out of different campaign worlds and you can take them with you to a friends game or to a one-shot game at a convention. You/your group might want a more traditional fixed party within a persistent campaign setting and that works really well too. This is your world and these are your adventures, you decide the way you play!

Room tile

Solo play

This game has been designed with solo gaming in mind from the start. Thanks to the companion system you can run a balanced party without taking on the cognitive load of running more than one full champion (along with their character sheet and destiny dice). Companions offer a simplified game experience. This means you can run one full champion alongside any number of companions. As a result of this you aren't limited in what role you can play solo. You could go on adventuring as a Bard performing to your companion muse: a stone-faced Mountain Ogre!

Big things come in small packages

There seems to be a trend of games becoming bigger, heavier and more expensive and dungeon crawls can be some of the worst offenders. This game is in some ways a reaction to that trend. A game that hopefully offers as big or bigger adventure -in a more humble package. The game system is designed in a modular way and there will be space in the game box for future expansions to further enrich your adventures and worlds.

Group playing Ultimate Quest board game

Join the community

Come and join the games discussion forum over on BoardGameGeek page. It would be a huge help if you could hit the love heart button to become a fan, hit subscribe for updates and finally add the game to your wishlist! All of these things will help the game reach more people!

How to get the game

Ultimate Quest will be coming to crowdfunding. Please join the newsletter and subscribe to the BGG page if you want to be the first to know when theres more information to share.

The 5 types of dice

A call for Playtesters

If you are interested in play testing Ultimate Quest please get in touch on boardgamegeek. In additional to local playtesting (Leeds, UK) I'm looking for remote testers who can play the game semi-regularly (solo or in a group), offering feedback that will help to shape the final game.

Ultimate Quest will be available to play at Airecon (Harrogate UK) in the Playtesting area on 15th March 2024 from 16:30 - 19:30. So please pop along and help rescue Georgie, the ginger tavern cat!

Who's making this game?

The game is created by Jimmy Forrester-Fellowes, click here to find out more.

Join the newsletter

If you want to keep up to date with the project, and know when we come to crowdfunding then please join the newsletter.